"Avoidance of built-up areas is no longer possible." – US Army Field Manual 100-5
From now until the end of modern civilization, fighting in cities of every stripe will become the norm. Cities provide a ready-made defense, and are painful in terms of time and manpower to conquer and then hold.
It is impractical at best to regularly play a miniature wargame in a "standing, civilian occupied" city (for modeling and play purposes) unless you are restricting your movement to outside of buildings. A city that is near ruin, however, is both realistic, much simpler to fabricate and is easier to play in.
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Posted in Terrain Building.
By Rob
– October 15, 2005
With growing prices and inflated egos of large gaming industries wouldnt it be nice to get some quality merchandise for a good price? I mean come on, not many of us can really afford to lay down $150.00+ on support vehicles these days. With the multitude of new gamers sticking with card games or cheaply made figures that only come in random boxes, forcing you to purchase hundreds of figures just to get one type of army set up, you would think that the prices of miniatures and the model vehicles would fall right?
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Posted in Product Reviews.
Tagged with Cardstock, Ebbles, Paper Terrain.
By Highland Piper
– June 18, 2005
Warhammer is a wonderful game in itself, but with all those miniatures you have collected, you would be foolish not to use them for other games. Games Workshop encourages these "mini-games" set within the various Warhammer Worlds, such as Jousting or Pit Fighting, or to some degree Mordheim or GorkaMorka. one of the best mini-games has to be the Chariot Races by GW God Space McQuirk. The rules are classic, and I mean that in the truest sense: they are old!
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Posted in Terrain Building.
By Rob
– February 16, 2005
Keeping it Simple
Working Foundations
A model is made up of individual components all related and connected. Sounds a bit too simple? Not really. Even the most complex diorama is a series of sub-assemblies that will eventually join together to form the whole. It is with this in mind that I approach all of my projects. In many cases the various components are constructed months apart, but what blends and ties them together? Color and weathering. The colors all fall within a narrow range of tones. They are never bright, nor do they stick out. That is not to say they are dull or boring! The weathering blends the colors. The various diorama elements appear to be about the same age. The weathering is done in such a manner as to enhance, not overpower the scene. A beautiful model will be remembered or judged by its most dominating visual feature. It is a mistake to make this a bunch of brightly colored springtime flowers, or a shiny new vehicle right off the showroom floor. While these may be very prototypical, they do not translate well into miniature. Not everything in the "real world" looks good reduced to scale! Subtlety will always be my number one rule of thumb!
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Posted in Terrain Building.
By Rob
– January 15, 2005
As you have seen from my previous articles, there is no right or wrong way to make terrain. While I am morally offended by the "book under the tablecloth" hill, anything you do that forwards your gaming table is a positive step. Today I have concocted a relatively simple formula for making durable and attractive wooden fences, using very little in the way of materials. Again, this isnt the only way to make them, just the one I will teach you for now (future articles will detail brick walls and chainlink fences.)
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Posted in Terrain Building.
By Rob
– November 14, 2004
This Article is from GeBoom about his Helms Deep project. Im posting it for him as its very heavy with images. It truely is an AWESOME piece of terrain. I wish I had a chance to play on it.
Thanks a lot Gerard and I cant wait for the next part.
WARNING! This is a BIG article with BIG pics.
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Posted in Terrain Building.
By Rob
– January 28, 2004
As I have mentioned in lesson
1 of this series, terrain generally hovers between functional and attractive.
Today’s lesson starts with trees that are functional, easy and cheap. The latter
half of this article is definitely NOT for beginners, this is due more to the
tools needed rather than the skill required to do the job. If you are prepared
for this, the trees you can make will greatly exceed the quality and functionality
of the trees in Part 1.
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Posted in Terrain Building.
By Rob
– January 26, 2004
This is not really an extension of my "idiots guide" series, but the priciples learned in the first article are certainly applied here. Free free to review that one before attempting this project. Additionaly, this project uses the Hirst Arts blocks, a whole hobby in itself, which really disqualifies it from being a beginners terrain piece. Overall, however, the project was pretty easy, and only takes about 2 days to complete if you already have the blocks (due to some drying times).
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Posted in Terrain Building.
By Rob
– December 15, 2003
with HirstArts fieldstone and wood plank molds
This isn't "technically" a stucco wall. Its a variation on Wattle and Daub. Wattles were woven sticks or reeds inside a wooden framework and then covered with Daub (clay, dung, whatever was available locally.) This provided insulation and sealed the gaps against the weather. I'm sure that I've seen a similar technique applied to loose stone stacked between wood support beams but couldn't find anything. Since I live in a fantasy world anyway, I thought, "What the hell! Slap me in a dress and call me Alice." Err. I mean, "cover it in spackle and pretend its real". I also figured more people would know what I'm talking about if I called it stucco. I'm very pleased with the result and to heck with reality.
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Posted in Terrain Building.
By Rob
– December 9, 2003
The hill is a critical terrain feature. Not only does it break up the flat, featurless table, it is the building block upon which almost all other terrain skills are derived. Lack of these skills would push some so far as to stack books under a tablecloth1. This is unacceptable, and many would be driven to violence if forced to play under such conditions. Much of your future terrain-related angst can be avoided altogether by simply following these directions.
Some general notes on terrain: Everyone wants to play on a gorgeous battlefield, replete with hills, trees, skulls, destroyed buildings, etc.; but there is a fine line between a functional tabletop battlefield and a delicate 28mm diorama unfit for those with fat fingers and a tendency to throw dice. The wise General chooses to build his terrain to the functional side of the house, with an eye on detail that does not hinder play or break easily. Todays lesson swings WAY to the functional side, but you should still be pleased with the overall outcome.Also, for every hobbyist there are different ways of doing things. This is how I make hills, but it is certianly not the only way or even the best way. This lesson was designed with simplicity and a minimal amount of supplies in mind.
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Posted in Terrain Building.
By Rob
– December 1, 2003